Abstract—Augmented reality has been an active area of research for the last two decades or so. This paper presents a comprehensive review of the recent literature on tracking methods used in Augmented Reality applications, both for indoor and outdoor environments. After critical discussion of the methods used for tracking, the paper identifies limitations ofthe state-of-the-art techniques and suggests potential future directions to overcome the bottlenecks.
Index Terms—Augmented reality, tracking.
The authors are with the School of Computer Science and Engineering, University of Essex, UK (e-mail: gebost@essex.ac.uk, nkanwa@essex.ac.uk, sehsan@essex.ac.uk, alien@essex.ac.uk).
Cite: Erkan Bostanci, Nadia Kanwal, Shoaib Ehsan, and Adrian F. Clark, "User Tracking Methods for Augmented Reality," International Journal of Computer Theory and Engineering vol. 5, no. 1, pp. 93-98, 2013.
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